﻿using Styx.TreeSharp;


namespace TuanHA_Combat_Routine
{
    public partial class Classname
    {
        #region Holy Rotation

        private static Composite HolyRotationPvE()
        {
            return new PrioritySelector(
                MovementMoveToLoS(ret => Me.CurrentTarget),
                MovementMoveStop(ret => Me.CurrentTarget, 10),
                //ArcaneTorrent(),
                UseHealthStoneHP(),
                UseBattleStandard(),
                LayonHands(),
                DivineProtection(),
                BeaconHealFirstUnit(),
                DivineShield(),
                HandofProtectionFriend(),
                DevotionAura(),
                CleanseFriendlyASAPComp(),
                HandofSacrificeFriend(),
                HandofPurity(),
                HolyAvenger(),
                AvengingWrath(),
                DivineFavor(),
                GuardianofAncientKingsHoly(),
                HolyPrism(),
                LightHammer(),
                ExecutionSentence(),
                HolyShock(),
                WordofGlory(),
                LightofDawn(),
                EternalFlameTank(),
                EternalFlame(),
                EternalFlameBlanket(),
                FlashofLightSelflessHealer(),
                JudgmentSelflessHealerHoly(),
                CrusaderStrikeHoly(),
                SacredShieldHoly(),
                DivinePlea(),
                HolyRadiance(),
                DivineLightProc(),
                FlashofLight(),
                DivineLight(),
                HolyLight(),
                CleanseFriendlyComp(),
                BuffRotation(),
                SealofInsight(),
                RighteousFury()
                );
        }

        #endregion
    }
}